top of page

 Out Of Shape

About the Game

My Capstone game during my last semester at UB. Play as a formless character who must go on a journey to find his identity. Navigate dangerous environments and solve puzzles by shapeshifting into different shapes in this unique 3D platformer/puzzle game. Meet various npcs who will help you on the way by granting you shapes and abilities to reach new areas in your journey. Explore an interesting world consisting of tricky platforming sections and mind-bending puzzles that rely on newly acquired abilities to shapeshift into. Reach the end of your journey to unlock your true form, and maybe even an important realization about the true meaning of identity.

Read the blog to learn more about the game, the devs, and playable builds.

Capsasadsadture_PNG.webp
Screenshot 2021-04-24 02_16_12.webp

Shadow Halls

About the Game

 

A small horror game inspired by Soma and Amnesia where you are trapped in a strange facility and haunted by strange creatures. You must collect all the keys while avoiding being spotted by these creatures.

Level Design and light scripting -By me (Joseph Reid)

Enemy AI and general programming - Lukas Reeves

lNkAKK.png
bIS6XO.png

4th Dimension Outbreak VR

About the Game

 

Explore a desecrated city environment looking for supplies and clues to maintain your survival while being pursued by an invisible entity that may or may not be real. My first game made in VR in a group at UB.

Game Link Coming soon

Screenshot 2020-11-02 02.33.43.png

Dark Facility

About the Game

 

During a surreal nightmare, the player-character finds himself in a circular meeting room of an alien craft or facility. Having no idea how he got there, he must now find a way out of this dark facility. He can break orbs, resembling Earth, to illuminate the rooms as he makes his way out. He can also kill enemies by colliding into them when they turn blue.

Game Link Coming soon

Screenshot 2018-11-20 23.53.32.png

Project Gaia

My role: Team Merger, Level 5 Designer, Cutscene Creator

Genre: First person exploration, puzzle, platform game

Schedule: 11 weeks

Assets: Everything imported from the unity asset store, mostly free.

Team Members listed below:

Joseph Reid (me) Level 5

Erin Kwong Level 4

Sean Uslanian Level 3

Michael Amatucci Level 2

Chris Wong Level 1

About Our Game

 

The player wakes up as a child in a lab room after a loud, mysterious crash. The goal is to escape the giant, empty maze of a lab. Along the way the player learns that the lab was built by a mad scientist years ago who was convinced, though no one else was, that the world was going to undergo catastrophic disaster and be wiped out. Shunned by society, the scientist created this gigantic lab full of puzzles and traps, and set about to create humans that would be alive even if everyone else was wiped out by said disaster, in order for the human race to prevail. After player navigates through lab and gets out, they discover that the lab is actually on a lush floating island that finally crashed to a black and burnt decimated earth. In the end, the child sets off to discover what has happened to mankind/if there is anyone left.

© 2023 by Name of Site. Proudly created with Wix.com

  • Facebook Social Icon
  • Twitter Social Icon
  • Google+ Social Icon
bottom of page